Don’t go any further if you haven’t finished the campaign and want to avoid spoilers. For general Workshop mods though, it will always follow the same general process below.Ī warning before you get started: custom Alyx content often uses late-game mechanics, items and characters, and will probably spoil lots of the game, including the ending. The few Alyx mods that aren’t available through Steam Workshop will usually include their own instructions on how to install and use them, so you can follow each of those mod’s directly. However, the vast majority of Alyx mods are now released and available through Steam Workshop, so that’s the process we’ll be explaining here. If you’re interested in how to find, download and install custom maps and mods for Half-Life: Alyx, via Steam Workshop or otherwise, we’ve got you covered.īefore Valve launched official support for custom Alyx content and added Steam Workshop support, many custom maps required manual downloading and launching. Half-Life: Alyx released in March 2020, and ever since then there’s been a pretty active modding scene for the game. No sure how Steam does it, with DOS but every Steam Workshop game I've used, has a Steam GameID number as a folder, and a ModID Number as the mod folder. GOG may take a little time (Usually in Hours, not days) to make the offline installers, once Galaxy gets the update, but other than that same game versions are the norm.Īs far as mods go, it should make no difference, they are the same mod, just located in different folders. Or will the game be a "different version" and therefor be uncompatable? Will a player with the game on GOG and a mod from Nexus be able to join my steam game with the exact same mod from the workshop?
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